The game of life and other lesser games

Hello, anyone, and others also –
Starting with the game of life: that’s the one that Mr. Hubbard describes
in one of his famous Axioms, and although axioms are defined as self-evident
truths, it sometimes requires that one stretch oneself a good bit, and
possibly through intellect or cognition, direct perception, the self-evident
aspect of the axiom becomes present.

Now then: if, and only if, Mr. Hubbard’s Axiom about the game of life is
true, and nothing but the truth, I think it’s then fair to say that all of
us, whether we be conscious of it or not, are playing the game of life as
defined in that Axiom in which Theta solves the problems of theta as MEST.

Now if that’s correct, it’s a nice thing to know, because that could be
how one might acount for what’s really going on in all that spare time (see
Axiom regarding Time as the basic source of untruth) that we either possess
or don’t (he said, laughing loudly). I don’t really know what “spare time”
is, but if someone or anyone has read this far and has a definition for spare
time, please send it in.

Well anyway, having removed my tongue from my cheek and my foot from my
mouth, I’d like to talk a little bit about why all games are aberrative. I
could spend some time, and perhaps should, attempting to define “aberration,”
as well as its adjective “aberrative,” but suffice it to say that it’s a word
that L. Ron Hubbard claimed ownership of, and used it to refer to all the
mental and spiritual and perhaps physical distortions, or non-optimum states,
or out-of-focus or unclear perceptions, that make for “unhealthy” mental or
spiritual or physical states. Under the word “aberration” we have such
things as the Reactive Mind, we have the expanded reactive mind, we have the
reactive minds of others impinging on others, we even have that well-known
maniac Phil Spickler include Life under the heading of case, and “case,” as
you well remember, was that which made a person aberrated.

Well, that’s a lot of words to say that a pretty good synonym for
aberration is what makes someone or something crazy, although that might be
too limited a definition and is sure to offend some of the really neat things
that make people seem to be crazy, like love and money and time and material
possessions and other people. But all right — enough on that line.

Speaking again about games and why they’re all aberrative, one must
assume the context as well as the definitions that Mr. Hubbard has assigned
to the word “game.” The Philadelphia Lecture Series has all that information
in an easy-to-understand and well-described form. The lecture series and the
Scientology Doctorate Course were given, I believe, in the year 1952, and at
that time L. Ron Hubbard was around 41 years old and was a rather young,
extremely dynamic, highly energized, extraordinarily creative, genius-type
person. THAT Hubbard was not serious nor solid, and was given to laughing a
great deal and generating super-neat amounts of humor, and was very busily
engaged in what might be considered an important project, which was to help a
few people successfully go through the steps of 8-8008. You ask what are
these steps? I’ll tell you.

Each of the “8′s” is really an infinity sign standing up on its bottom or
top, and each of the “0′s’” stands for null or nothing, and the formula went
something like this: to take the apparent infinity of the physical universe
and reduce that infinity to zero, and take the zero of the person’s universe
and raise it back to infinity. Well, that was a very ambitious, wild, and
wonderful idea, to reverse the dwindling spiral that finally brings a being
into such complete agreement with the MEST or physical universe that an
individual’s own universe, with its own laws and rules and possibilities, has
vanished so completely that many folks are wandering around not even knowing
that they once possessed a universe and that it could be regained.

But enough of that. In the Philadelphis Lecture Series, Ron talked quite
a bit about games, what is a game, and what is a no-game. Brevity forbids me
from trying to cover completely all that was said aobut these matters, but
under the heading of “game” we have things like a playing field, we have
self-determinism, we have opponents and fighting; there are goals, there are
rules, in case I didn’t mention it there are players, there is winning and
losing. There is Have and Not-Have. So what is it then that makes a game,
as so defined, aberrative?

Well, first and foremost is the urge or intention to defeat, to cause to
lose, to destroy, another individual or team — an intention and urge that,
within the rules of the game, makes it possible for you to do everything you
can to win while causing another or others to lose. And in order to get the
other team or invdividual to lose, you must by force or whatever convince the
other team that they can’t win, that they aren’t good enough to win, that
their best efforts are failures, and so you see you’re doing all these things
in order to win that we would normally think of as suppressive or repressive
or inhibitory or damaging.

And who are you doing it to? You’re doing it to the other individual or
team; and who is the other individual? who is the other team? Well, it’s
one or more of your own dynamics! For sure you’re attacking your fourth
dynamic, humankind, your fellow humans; and you’re certainly going after the
spiritual throat of the other team; and so, as the Tao Te Ching of Lao Tsu
points out, being victorious should be celebrated as though it were a funeral.

So anyway, if, in order to be the victor, in order to be number one, in
order to be the champion, you have to do everything you can to another or
others to make them feel defeated, to make them feel less worthwhile and less
able and less intelligent, etc. etc., the more you do of this, the more you
are harming life as your own dynamics. In other words, you are continuously
committing, in the name of the game, overt or harmful acts in order to be
victorious.

Seeking to harm one’s own dynamics is a sure-fire way to not only become
aberrated or crazy, but sooner or later the reverse vector, at some point in
one’s life, comes back on the other flow and one ends up collecting lots of
harm and pain in the other direction.

A quick look at this can be found in the subject of War, which is a game
by definition, and we can use Adolf Hitler and the Third Reich to get a very
good picture of just how a game works and how it ends up aberrating the
players, both the winners and the losers. And in auditing you can use many
processes that have been designed to help people remember games they’ve been
part of, games they’ve been stuck in, games they’ve forgotten about that
they’re still playing, etc. etc., and do wonders in restoring the mental and
spiritual and physical health of folks, including one of the fairly early
Clear procedures, which was simply to restore the ability of someone to
invent a game.

Briefly, a no-game is all about pan-determinism, not self-determinism but
pan-determinism, and it’s all about help and understanding and non-opposition
to one’s self and one’s dynamics. A good example of pan-determinism is for
an adult to play a game of tennis or ping-pong with a child, and to
selflessly or pan-determinedly do whatever it takes to give the child the
feeling that they’re doing very well, even winning quite a bit and losing a
little, but in any event, everyone coming out of the game feeling that it was
just for the fun of the play — no winners, no losers, everyone playing in
order to create enjoyment and pleasure for all concerned. Yes, just hitting
a tennis ball back and forth, without keeping score, without trying to make
the other person miss the ball, but both people seeing how long they can keep
the ball in play while enjoying the spirit of the moment. That’s
pan-determinism. Get it? got it? Good. And that’s a no-game, versus a real
game with opponents and fighting and a victor. One is aberrative, the other
is de-aberrative.

Does all this mean that we should never play any real games? No, no, it
doesn’t mean anything of the kind, because hidden behind the victors and the
losers are real immortals who can’t truly be damaged, except by their own
agreement. And if you do play games and you do get aberrated from doing so,
it’s an easy matter to become de-aberrated. And we are not trying, at least
with Dianetics and Scientology, to cause people to exit the game called life
and sit for eternities on Cloud 29 being nothing and no one, we simply want
to take folks who have been so wounded in the game called life that they have
assumed the beingness of spectator or wounded player or someone who spends
most of their time lecturing against games and their evil, and restore enough
sense of spiritual balance, proportion, and guts, to where the person can and
does enjoyably play real games, thus validating what they’re being, doing,
and having at this time in this location.

Much more could be said about these matters, but not at this time.
Thanks to anyone for listening; and don’t forget, the play’s the thing.

Goodnight!
–Phil

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